Quar Battleforce Builder

All rules and information based on the Clash of Rhyfles V2 Rulebook - Addendum V2 . Images are the property of ZombieSmith and @shemp2771 on Discord. 1/1/25 - Added Western Arnyara and Aber, still a work in progress. 1/2/25 - Added FIDWOG, still a work in progress.
Faction:
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Skill:
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Might:
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Move:
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Tough:
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Special Abilities:
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Abilities:
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Use unit stats for melee.

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Group Duplicates Show Unit Cards
Import
Export
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Include Reference Tables
Clear All
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Abilities
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Range
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Snap
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Might:
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Skill
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Movement
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Might
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Toughness
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Grenade throws require the explosive to be primed. Priming requires 1 action, throwing another.
10" range, roll 2D6 and check the outcome table below.
Blind frags roll 3D6 and the opposing commander chooses two.

Frag Grenade Table

Smoke Grenade Table

      A smoke marker matches the size of a rhyfler's base.
      Imposes a -3 Skill penalty on ranged attacks tracing LOS through it, and a -1 penalty for attacks within 1” of it.
      Remove smoke markers when the Activation Deck is reshuffled.

Infiltrate Table

      A rhyfler with this ability can start off the battlefield.
      When the commander brings the rhyfler onto the field, they choose a point at least 4” away from enemy rhyflers, spend an Action, and roll on the Infiltrate table.

Volley Table